What you're looking at is the first rudimentary implementation of my own virtual Joystick that not only imitates but improves upon the one that comes with the engine.
- Bugs
Double Tap isn't not working correctly. - Easy fix
You're able to hold break and move at the same time. - Easy Fix.
This can potentially be expanded into a gameplay feature.
Hud doesn't scale to screen size - ???
I'm unsure how long this will take to fix. I can imagine the fix would involve plotting out the items using as percentages and then using the screen size to scale things into position correctly.
e.g. "Health:" is at 50% Y and 95% X - Screen size is 1280(w)x720(h). w*0.5 = Y Position h*0.95=X Position
- Notes
- I need to add the boost to the touch controls (After doing a quick playtest)
- I have yet to test this on a cooked mobile build
- The previous mobile cooked build has serious 1-3 second hitches
- I need to clean up my spaghetti code into organized bite sized portions
- I broke all the pc controls while getting touch to work....
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